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Mari 3d texture painting
Mari 3d texture painting












mari 3d texture painting

MARI is what our artists have been waiting for. We are all facing increasing demands in terms of scale and detail as new formats become the norm. Matt Holben, CEO of Double Negative, said: "Development in the world of texture painting has been somewhat stilted in recent years, hence Weta's development of MARI.

mari 3d texture painting

MARI has already been enthusiastically received across a variety of texture painting communities with pre-release adoption from studios including Double Negative and Framestore.

mari 3d texture painting

It copes easily with an obsessive level of detail - literally tens of thousands of textures - quickly and elegantly. MARI was originally developed at Weta Digital to handle the exceedingly detailed look development and texture work demanded by Avatar. You can paint in Maya with the Artists Brushes, but it would be (IMO) unwise to do so, as you would have to really understand every part of shading to know what the end result is going to be.Leading visual effects software company, The Foundry, have released MARI 1.0 - the first release of their brand new creative 3D texture painting technology. The last step is shading and that's just recompiling the textures in a shader or material in whatever app or render engine you're using. Texturing is more broad and encompasses using images and generated maps to aid in creating the textures you will use in your end app. If you wanted to get nit-picky about it, painting can mean just that, everything is manual and you hand draw every detail in. Painting vs Texturing: They're pretty much the same. Mudbox seems to have ceased development, but it's painting system will still get you what you need, and ZBrush seems to have the basic toolset. I'm personally not a fan of 3D-Coat (I'm a Mari guy) as I find it's texturing system to be wonky with a single layering holding Depth/Diffuse/Spec info instead of channels for each. But it's projection system is not very well suited for quick iteration and 'realtime' painting that you may get from SP or 3DC. Need 32K maps on a character? Mari's your guy. It's main target audience is also Film and TV. Mari is an exceptional program, but requires some pretty decent hardware to fully utilize fluidly. The main difference is what they're designed for, Substance from the start was designed for game artists. There are other tools like Mari, 3D-Coat, Mudbox, and (if you're adventurous) ZBrush. Once you get past that, I would suggest (for game work) looking into Substance Painter and Designer.

mari 3d texture painting

Always reference other's work and guides! It'll force you to understand what good UV's are and how to achieve them. I would highly recommend using a 2D only environment (Like Photoshop, Krita, Gimp, etc) as a way to really understand how UV's work.














Mari 3d texture painting